Changelog for Patch 1.5.0.8 (EN) Fixes: (FIX) Some scripts translated. (FIX) Conjuration quest text translated. Changelog for Patch 1.5.0.7 (EN) Fixes: (FIX) Scripts recompiled. Changelog for Patch 1.5.0.6 (EN) Fixes: (FIX) Some magic effects renamed. (FIX) NehrimEnglisch.esp renamed to NehrimEnglish.esp. Changelog for Patch 1.5.0.5 (EN) Fixes: (FIX) Covered some landscape bugs (floaters and cracks in the landscape) with rocks. (FIX) Arma is now a quest target when one has to meet her for the second time (she already was so at the first time). (FIX) More salt in Erothin. (FIX) In the Arcane Sanctum, some NPCs cursing aeterna were silenced. (FIX) Some merchants now have better inventories. (FIX) Unused data and unfinished quest stubs removed. (FIX) More items hidden. (FIX) Some more bugfixing of wrong Find AIs. (FIX) The launcher can now create folders for INIs, savegames and plugins independently of the standard Oblivion folders. This simplifies management of several parallel Oblivion installations. The Nehrim-related data are stored in the Nehrim main folder. The setting can be found under: Settings > Extra > Location of the ini directory > choose "Nehrim directory". (FIX) MQ23 book in Ostian Palace now correctly translated. (FIX) Crash in taverns fixed. (FIX) The battle on the Bridge of Doubtful Return is now correctly working even if the player comes from the "wrong" side. (FIX) Merchants who used to have Find AIs now have Travel AIs instead. This should fix the "merchants don't trade" bugs, hopefully without introducing new ones. (FIX) The Master Craftsman should no longer equip armor sold to him. (FIX) In the Darlan battle, a plot stopper has been eliminated (Getdeadcount calls in TaranorScript). (FIX) MQ17BlitzScript now checks for >= instead of == for quest stages. Averts a plotstopper if the player has already broken the siege on his own. (FIX) In the Sildren fortress, the exit key now occurs twice, so a copy can still be found if the original has disappeared due to a physics engine glitch. (FIX) (BAL+) Mira Frayer now sells some useful items. (FIX) Scripts MQ07DialogScript and AranthealSCN improved; no more lag in the Stormwend castle during the dialogue between Arkt and Arantheal's ghost. (FIX) Script AranthealSeelenschinderSCN slightly optimized. (FIX) NarathzulArantheal's AIs improved: No more "Continue if PC near". Also, package MQ19AraAufsPferd was deleted since it is never used. (FIX) Script MQ17PferdScript edited: Now, if the player activates Callisto's or Arantheal's horse, evp is cast on Callisto and Arantheal. This should help if Arantheal glitches into his horse. (FIX) Quest "Generic" (AddTopics) has no script anymore. The AddTopic is now in the dialogue result. (FIX) Commands from Script NQ01BurgScript moved into NQ01HandorScript. Quest NQ01Burg01 no longer has a quest script. (FIX) Vanmiria is now quest target when Stage MQ02 == 10. (FIX) In the rat extermination quest (at the beginning of the game), a static was placed to prevent a brick from getting stuck at the wrong place. (FIX) Script MQ20TriggerZoneFestung08SCN optimized and potential crash trigger removed. (FIX) Script MQ21BarriereSCN optimized (a dysfunctional player-kill block removed). (FIX) Script MQ29JanusSCN now should account for the case when Kim gets lost during the Ostian revolution. If she is too far from the player after the Janus boss fight, she is automatically teleported. (FIX) (BAL+) Script NQ00MagierScript edited - the battlemages besieging the mine in MQ00 are now lootable. (Not much loot, of course...) (FIX) Morten now is a quest target when Stage MQ01Tate == 10, so if he changes his position (as was reported occasionally) you know where to find him. (FIX) Some unused scripts removed. Features: (FEA) Soundtrack extended. (FEA) Conjuration spells added. (FEA) Nexus of Treomar opened. (FEA) Portal of Darothmar opened. (FEA) Iron Fire Halls opened. (FEA) More caves and interiors opened. (FEA) The Wanted quest is now completed. (FEA) The Arena quest is now completed. (FEA) Smithing is now completed. (FEA) An extra quest is now available for the Shadow God. (FEA) New items and enemies placed. Balancing: (BAL+-) The destruction spells avaliable to the player were rebalanced. They now make more direct damage; however SpellForceScript (the Knockout effect) is no longer used in shock spells (since it used to permanently alter the player's stamina when reflected or applied to the player). Note that some boss creatures also have some of these spells, so this is not a pure simplification of the game. (BAL+) More items, particularly teleport and spell runes, placed in the world. (BAL+) Every ground heap can now break 1 shovel only; after that it always opens. Changelog for Patch 1.1.1.1 (EN) Fixes: (FIX) A few leftover invisible statics removed. (FIX) Zerobilon tower defence boss won't be kicked by quest script anymore. (FIX) Some left out translation inserted. Changelog for Patch 1.1.1.0 (EN) with thanks to Fujisan for a lot of updating work on the English ESP file! Features: (FEA) New Wanted! quests. (FEA) New Ostian Arena fights. (FEA) A second new Zerobilon dimension can now be explored. Launcher: (LUP) User-uploaded Youtube videos are now automatically played when the video tab of the launcher is activated. (LUP) Integrated a downloader for the future Nehrim addon. (LUP) No downloading of superfluous data anymore. (LUP) Faster loading of settings and game data + advanced settings. Fixes: (FIX) The gates of Erothin can now be opened manually by daylight (by spacebar activation), in case a (still unexplainable) bug prevents them from opening automatically. (FIX) The fatigue-endurance confusion is now (hopefully) gone (it was a translation error). (BAL+-) (FIX) Some opponents which should have received (lesser) "Resist magicka" properties with one of the preceding patches had instead erroneously got "Restore magicka". This has now been fixed. (FIX) The players' personality does not matter anymore for the computation of the disposition of NPC's. This fixes the bug that high-personality characters were not getting attacked anymore. Still the Mercantile and Speechcraft skills are tied to Personality. (FIX) MQ17: Once the player is teleported out of the Soul Flayer Temple, Barateon's soldiers are placed on the bridge to the Mountain Monastery. This should avert the bug that some soldiers are too far to be noticed, and the scene does not continue. (FIX) Arazdor in the Fog Tower is now in ghostmode until the dialogue with Narathzul begins. Prevents a gamebreaking bug. (FIX) The guard at the South Realm border post is now essential before MQ21 but not anymore afterwards. (FIX) Some scripts (Shadowcry mine, Narel, Calllisto, Arantheal, Karick, rats in mine, Arma in Cahbaet, animated leaves, Daromith mines) have been optimized. Unused global variables removed. (FIX) The Demon Summoner shield now has a scripted and a non-scripted version. The scripted one lies in the dungeon; the non-scripted one is added to the player's inventory on activating the scripted one. (FIX) Floating trees around the dead drop floored. (FIX) Crates no longer bleed through the walls of the South Realm border post. (FIX) The rats in Karick's quest don't spawn directly beneath the player's feet anymore (checking for Getdistance Player > 70). Also, it should now be easier to make the bricks fit. (FIX) Pirates should not be hostile towards each other anymore. (FIX) One of the balconies of the Cahbaet palace has been assigned a separate subspace, lest NPCs try to jump down from it. (FIX) Some typos fixed and new loadscreen texts added. (FIX) The imp event on the Baldur bridge is now functional. (FIX) Script MQ34TriggerHerz01SCN has been improved (it does no longer fail if the player runs too fast). (FIX) Script NQMinentruheAdraksTuerSCN improved: The key loses its quest item status when the player goes through the door having it in his inventory. (FIX) In MQ19, players cannot enter the Erothin throne hall before talking to Arantheal anymore. Also, a script moves Arantheal into the throne hall should the player get there first. The side doors to the throne hall are now locked before the relevant stage. Besides, a duplicated door in ErothoinPalastHaupthalle has been removed. (FIX) Fast travel is no longer possible from the Soul Flayer World or from the Deep Sea. (This used to be a gamebreaker.) (FIX) In the Master Brewer quest, Korn needs not be brought down to <20 health points anymore in order to be "convinced". Instead anything between 1 and 159 health is enough now. Correspondingly, Korn now has 140 health more. (FIX) The Scripted Death barrier that is supposed to foil the player's attempts at leaving the Shadowcry Mine area now hurls the player back instead of killing him. (FIX) More collision boxes added in Shadowcry Mine to prevent the Black Troll from falling into the water. (FIX) The Nexus axe of insanity now absorbs willpower (3 for 10 seconds) rather than magicka. This way it should not trigger magic alerts anymore when used inside a town. (FIX) Armorer cannot be skilled beyound 100 anymore. (FIX) Optimized some dead NPCs (deleted factions and spells). (FIX) The script for the fights around the Mountain Monastery has been improved and corrected. (FIX) The script for the battle at the Cahbaet gates now forces subtitles. (FIX) The door to Resel Waschweib's house in Erothin can now be unlocked normally (this was formerly prevented by leftovers of an unfinished quest). (FIX) The Clutter Cave is not guarded by two goblins anymore. They used to wreak too much havoc (including dead merchants). (FIX) Teleportation to Ostian now consumes less Magicka. (FIX) Removed lag at levelup. (The INI file must be created from scratch by the Nehrim launcher in order for this fix to take effect.) (FIX) The Shadowcry Mine now contains more detail. (FIX) Some opponents have been equipped with EP scripts. (FIX) Some typos and mistranslations fixed. (FIX) Utilia in Ostian now sells spells. (MOD) The borders of the accessible world now encompass the hidden village in the Southrealm. It is still an easter egg / modders' resource without any meaning to the game. Changelog for Patch 1.0.9.1 (EN) Fixes: (FIX) Arena gate bug fixed. Changelog for Patch 1.0.9.0 (EN) Features: (FEA) A new quest begins behind the portal atop of Zerobilon. (FEA) 11 more fights in the Ostian Arena. (FEA) The master craftsman in Erothin opens up a new shop in the Erothin Foreign Quarter once the Paladin Temple Mainquest (MQ20) is finished. (For everybody with too heavy pockets...) (FEA) Repairing items can now be done at an anvil. Fixes: (FIX) Lots of unused (and unusable) scripts deleted, and some other scripts simplified. Should slightly improve performance and make Nehrim less confusing for modders. (FIX) The Frost arrow Rank I rune now correctly teaches this spell (and not the Fire arrow spell anymore, as it used to do). (FIX) One cannot use up the first keystone from the Darius quest for the wrong door anymore. (FIX) A bug in the Erothin bank account script, leading to zero or too small interest rates when the account balance was too large, has been fixed. (FIX) Fixed a book floating over the Ostian marketplace. (FIX) Some armors in Ilunir and in the Ledur caves are now playable. Changelog for Patch 1.0.8.2 (EN) Fixes: (FIX) The "messages don't appear" bug is fixed - thanks to Rancen on the forum! (FIX) Some scripts have been simplified and some others (unused and unusable ones) deleted. This should improve performance slightly. (FIX) Two more books translated. Some translation mistakes in quest stages and books fixed. (FIX) The rune Frost Arrow (Rank I) now really teaches this spell (and not the Fireball spell as it used to do). One cannot use up the first keystone from the Darius quest for the "wrong" door anymore. (FIX) The Erothin bank account is now working properly. Formerly, an overflowing short variable kept the player from receiving interest rates if he had too much cash or had been away for too long. (FIX) No more floating book over the Ostian marketplace. (FIX) Clothing 00SPECEyepatchWithoutPirate now has a name since it is lootable. (FIX) The Middlerealm Cuirass in Ilunir (the NQ04 cave) has been replaced by a playable version (since it can be taken). (FIX) Armor NQ05AlterMittelreichBrustharnisch and NQ05AlterNordreichBrustharnisch (an Old Middlerealm Cuirass and an Old Northrealm Cuirass) are playable now. (FIX) Most crafting dialogue has now been translated into English. Changelog for Patch 1.0.8.1 (EN) Fixes: (FIX) In the train from the Daromith mines to Anku, it is now enough to wait for 12 hours, rather than waiting for 12 hours *at once*. (FIX) (FEA) The Bloodletting spells of ranks II and III are now usable. A Catharsis spell (Rank I) was added (at the moment, it is called "Katharsis"), curing illness while (temporarily) damaging health. (FIX) Aspheron's AI package MQ11AspheronAmbushPlayer02 is now flagged Must Complete instead of Once Per Day, so that the player doesn't have to wait a day for the conversation if it fails once. (FIX) The houses in Ostian's haven quarter are now enabled when one teleports to Ostian, preventing the player from seeing an empty haven due to the Ostian optimization scripts. It is still possible to get this bug using mark/recall. Should you encounter this bug, it is enough to leave the haven for the marketplace, and return back to the heaven, and the houses will all reappear. Changelog for Patch 1.0.8.0 (EN) Features: (FEA) The Ostian Arena, with a series of fight quests, is now open to the player. (FEA) New bounty hounting missions in the Middle realm. Launcher: (LUP) The mod section of the launcher now contains an index of all available mods and more place for the descriptions of the mod. (LUP) Revamped the launcher design. Fixes: (MOD) New trainers with dialogue can now be created without having to add new dialogue sounds for each new trainer. In order to use this, the trainer must belong to the faction "00LehrerFaction" and in one or several factions corresponding to the skills he trains: "LehrerBlockenFaction, LehrerBlockenFaction, LehrerScheutzeFaction" etc. Examples of trainers that use this new technique can be found in the CS under the IDs "OstianArenaJor", "OstianArenaTirtan". (FIX) The English version of the game is now as up-to-date as the German version. This means that it has no more bugs that were already fixed in the German patches. In particular, the Robbers' Den Quest should now update properly; the questmarkers in the Cry from the Deep quest are correct; etc. (FIX) The speed of the horses and donkeys has been lowered to Oblivion standards in order to reduce loading lag. (FIX) The health points of horses and donkeys have been reduced. (FIX) The performance in Ostian has been slightly improved. (FIX) Some graphical bugs fixed. (FIX) The battle crown now takes the head slot of the player. (FIX) Level design in quest MQ04 has been made more logical, and a hint has been added. (FIX) Melvin is more tolerant to friendly fire in the MQ09 mission now. (FIX) Containers have been removed in MQ09 in order to avoid dialogue being interrupted by opening containers. (FIX) (BAL-) Erodan's Shield now has an Armor Rating of 13 only (compared to the 16.5 it had before), since it is too easy to obtain. (FIX) (BAL) The villain ability "Hiding" now does what it should: it drains 5 Heavy Armor and fortifies 5 Light Armor, rather than just draining 5 Light Armor. (FIX) A few floaters and typos have been corrected and a few messages have been made more understandable. (FIX) A script in Darius' treasure hunt has been corrected; now, the message that one has found two keystones shouldn't come too early anymore. (FIX) (BAL+) Jagal's 90% resistance to magick has been replaced by a 50% resistance. (FIX) The sigil fire pillar in the first part of the Zerobilon dungeon is now deadly. (FIX) While being chased by the Black Troll, sometimes the player gets "beamed" onto the ropes due to a bug in the Oblivion collision engine. This bug cannot be fixed but it has been rendered harmless. (FIX) Some scripts have been edited in order to ensure every dialogue line appears in the subtitles. (FIX) The ban on magick is supposed to be lifted at a certain question of the main quest. A bug that made it stay forever has been fixed. (FIX) A very rare (but plotstopping) bug that made the game fail to register the death of the mages besieging the Shadowcry Mine is now fixed. (FIX) The script regulating the gates of Erothin (to the west of the long bridge) has been slightly rewritten. They should now hopefully open at 8 AM and close at 8 PM.